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Old May 12, 2008, 07:31 PM // 19:31   #61
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Ranger is, and always has been, my favorite class. In multiple games, too. I always enjoyed being able to kill stuff before it can reach me. They are durable, fast, and versatile (can wield any weapon well). My favorite thing about running ranger is poison/interrupt bars. you can hurt a wide range of enemies, and interrupt multiple targets once you get really good. and dont have to move much in order to do so.

My least favorite...i would have to say assassin. too finicky with attacking, and you cant change targets mid-combo. I like the "thief" aspect of classes in some games, but assassin dies too easily for a front row fighter imo.
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Old May 12, 2008, 07:36 PM // 19:36   #62
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monk hands down
bored of pugs, ive done everything with my monk title wise without any help from random folk. me and my monk friend just rolled through hm.
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Old May 12, 2008, 07:36 PM // 19:36   #63
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1)Monk
2)Mesmer
3)Ritualist
4)Ranger
5)Necromancer
6)Warrior
7)Elementalist
8)Paragon
9)Dervish
10)Assassin

Last edited by Boogz; May 12, 2008 at 07:39 PM // 19:39..
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Old May 12, 2008, 07:40 PM // 19:40   #64
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Quote:
Originally Posted by Striken7
You don't, if you don't mind being at a disadvantage to those that do. If you want an even playing field and equal rewards, then yes, you have to grind. And this means mainly playing one character.
It's PvE, where you can just equip heroes/henchies to group with you. Or play with a group of people that rely more on skill and less on title rank. The fact that you can play through every area on the game without the assistance of a title or PvE skill means that (as much as I hate it) grinding only helps, but is not essential.
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Old May 12, 2008, 07:44 PM // 19:44   #65
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I've done the melee classes before in so many other games; Dervish (which I had long before "Sonata") got tiring quickly. I have a warrior sitting in my selection that I haven't moved past lvl 13.

I've done the mage things in many other games too. While I'm in the mids of making one (currently L18), it still feels like I've done it before.

Healers/Priest/Monks; been there, done that too although I am in the mids of making my first monk as well (Just a L5) :P

Archer/Ranger; Same thing. Been there, done that. Had one, was levelled, but just wasn't into it enough.

Para, can't say. I've yet to make one, but it's on my list of things to do.

Mesmer, though, it was different. It was tricky, for me anyways, at first because I've never played anything quite like a mesmer before. Now that Ive learned how it can be used in so many situations, it's been the most enjoyable class I've ever played to date. Plain and simple, it's fun.

My vote, isn't so much for Mesmer, but perhaps trying a class that sort of strays from the "generic" such as the mesmer, or Paragon (from what I can tell). Necro surely is a good choice as well.
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Old May 12, 2008, 07:45 PM // 19:45   #66
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I have a level 20 char of all 10 classes, most of them have at least a Protector title.

Based on playability and effectiveness, YMMV:

Ele: Most played, beat all 3 games mostly as Fire, now primarily used in PvP. Not at his best in HM.

Necro: 2nd most played, very adaptable, very effective in HM

Paragon: Incredibly effective in PvE; like the character but the ease of play can get boring, even in HM.

Assassin: After all the skill updates, very effective and lots of fun. HM is not a problem.

Mesmer: Not fun until I had my Ele cap SoI after I found an Elite Mesmer Tome. Now a total blast, and ridiculously deadly (halfway through the mission "Duh - hadn't realized we're in HM"). He and the Paragon are the only ones who have managed to Vanquish Morostov Trail with it's nasty multiple boss corner.

Warrior: Lot of fun, and a blast to customize build all the time. Not as effective as some of the others, but probably more fun to play. Only one I have bothered to get elite armor for (had to have dragon armor to go with Dragon Slash build).

Ranger: One of my favorites, lots of fun and lots of builds. And really cool looking. Fairly effective in HM also.

Ritualist: Just started getting back into, having lots of fun. The combination of party support and offense is great. Still working my way through the games, haven't done HM yet.

Dervish: Love the avatars, but don't really play much. So far is not as effective as the others, or as fun to play. But that might be because the heroes haven't gotten as much love as some of the others.

Monk: Boring. Started the character to try to play more with others, then discovered I rarely want to play with others, aside from SO. Though it can be both entertaining and challenging to keep the red up when PUGing. And you'll have no problem finding a group. But I also know I'm not particularly skilled with best monking practices.

Last edited by ironox; May 12, 2008 at 07:52 PM // 19:52..
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Old May 12, 2008, 07:45 PM // 19:45   #67
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I'm going to have to say my favorite class is the warrior because i love hammering the crap out of monsters and mages in PvP. I would say mages in pve are pretty useful because they do lots of damage to mobs with their aoe's.
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Old May 12, 2008, 07:46 PM // 19:46   #68
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I've played all 10 proffesions to some degree in PvE (completed at least 1 campaign with more than half of them) so here's my take on them and my favorites

1) Necro; arguably the best class for PvE (PvE skills excluded), lots of options for widespread damage, Minions are amazing, curses are beautiful and there's more than a few options for party support as well, all that's not mentioning the wonderful inherent energy management brought by soul reaping. And that gothic/villian style can't be beat.

2)Ritualist; the most versatile class I've ever seen, with excellent damage capabilities, healing, and defensive properties it's a great jack of all trades character that'll always have some trick to get you through any situation. Also they're some of the best looking characters in the game (what other class gives you free tattoos with every armor?)

3)Assassin; while not the most popular choice with their variety of PvE skills assassins are the most effecient physical damage dealers I've seen. Able to take down even the super high health baddies in late game PvE (and HM) with ease, assassins aren't to be overlooked.

4)Paragon; high armor and amazing party buffing/defense abilities makes the paragon a great choice. Combine with their PvE skills for leasurley cruise through most enemies, (this class is also one of the easiest to get survivor the "old fashioned way"). All in all a great class with damage comprable to warriors but with range and party support abilities that set it apart. Just...don't ask about the skirts.

5)Dervish; the enchantment crazy dervish is suprisingly durable and deadly. With the ever popular avatar elite forms providing ample boosts in combat ability and more than a few other options for damage and defensive boosts the dervish is a very competent frontline fighter. Just mind the enchantment removal.

6)Warrior; the classic, who hasn't tried a warrior at some point? they're the iconic frontline sword swingers. In PvE they're one of the easiest physical classess to pick up and play with little experience. They're very tough and require very little assembly (dervs and sins both usually require enchantments or pre battle skills active to reach their peak). Also they have the widest array of weapons for you to choose from, each is a good choice that brings with it a slightly different feel. All in all warriors are a solid choice though they won't win any awards for originiality.

7)Elementalist; again, the classic mage, thunderbolts and fireballs. Excellent damage abilities (which is the whole idea of this class). In my time playing one I found myself preferring the earth line, it's damage was plenty good with front runner skills like obsidian flame putting the hurt on even the toughest baddies, while earth's variety of defensive skills gave me (and my whole party) much better survivability. Ele's aren't as sophisticated as some other casters but they certantly get the job done no matter what element you lean towards.

8)Ranger; well rounded and tough, rangers were the first class I tried, with long range damage, conditions, and interrupts with the bow and lots of unique tricks (and traps ) to keep your enemies hurting. Rangers are very resilient and in worst case scenearios you'll often find yourself as the last one standing.

9)Mesmer; mesmers are an odd bunch, they focus mostly on shutting down priortiy targets, so for the most part the damage they do won't be noticable (as compared to say an ele). They have a tougher time in PvE than most others because for the most part their job is essentially an optional one (save a few pain in the arse baddies the absolutely require shutdown).

10)Monk; in all honesty I never got very far with my monk in PvE, I just found it frustrating very soon on. While the class itself is fun and refreshing to play, trying to play one while relying on a group of AI to kill things gets terribly frustrating very fast. I would recommend getting some friends to group with through most of PvE if going with monk.

So all in all, most proffesions are very competent but some have some definite advantages over others in PvE.
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Old May 12, 2008, 07:51 PM // 19:51   #69
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rit and paragon
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Old May 12, 2008, 07:55 PM // 19:55   #70
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Quote:
Originally Posted by addictedtodietcoke102
I would say mages in pve are pretty useful because they do lots of damage to mobs with their aoe's.
Physical damage dealers > casters. In hard mode and such, at least.

A few MS+DB assassins, a Splinter Weapon Ritualist, an Imbagon or two, and a couple of healing ritualists or necromancers, will make short work of most situations. (The Ritualists can bring utility as needed). No need for Warriors, Elementalists, or Monks (the 'holy' trinity).

As ye may have guessed, my favourite classes are the non-core classes.
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Old May 12, 2008, 08:07 PM // 20:07   #71
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hmm..lets see..

1. Elementalist/Monk
1. Elementalist/Assasin
1. Elementalist/Mesmer
1. Elementalist/Dervish
1. Elementalist/Ritualist
1. Elementalist/Necromancer
1. Elementalist/Ranger
1. Elementalist/Paragon
1. Elementalist/Warrior

yeah i think that sums it up.

ive played other classes, liked warrior and ranger, rit was cool for a while. but i just <3 eles. they can solo farm pretty much anywhere, and faster than most builds, they can tank high end areas better than wars, nuking never gets old, they are the ultimate in powerleveling at droks, you cannot deny the sexyness of a female ele, nor the hilarity of a male ele, and imo meteor shower is one of the coolest skill animations. flame if u must, thats my story and im stickin to it.
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Old May 12, 2008, 08:11 PM // 20:11   #72
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i enjoyed playing an assassin immensely (only in human groups. doing it solo with hero/henchies makes being an assassin suck since they'll focus fire on your target and you never get a chain going!) . second favorite was necromancer -- curses ROCK. i'd enjoy necromancer the most if there was no need for corpses in death magic, that makes it difficult in areas without many corpses like end-game Prophecies.

rangers seemed too slow for my liking
elementalists were fun, but too often gimmicky
mesmers weren't needed much in PvE

never seriously played a ritualist, monk, or paragon. healing isn't my thing. i wish an MMO would come out that does away with healing altogether. it's a dumb mechanic.

ironically, i absolutely hated my warrior and dervish. especially the dervish: it felt as though i was casting spells on myself more often than fighting.
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Old May 12, 2008, 08:14 PM // 20:14   #73
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I love all the classes, but I'd have to say that my Paragon was the most effective PvE character out of all of them, simply because it can effectively turn everyone in the group into a tank so you can plow through enemies with ease
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Old May 12, 2008, 08:40 PM // 20:40   #74
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1)Ranger's my favorite. I admit, marginally effective in many situations--Great for interrupts and condition degens, not so hot at other things, but I've found her to be tremendously flexible and resilient.

2)Rit's 2nd fave. Went through most of Factions playing as a healer...convinced people that 1 monk and 1 rit would do fine in the missions. Nightfall skills only made the rit more useful. I love the possibilites a rit gives: spirit walls, spikes, and the weapon spells.

Both characters finished factions, EotN, and NF, ranger's finished Prophecies and rit's almost there.

After that, it's a hodgepodge: Paragon and Necro are great, but...meh. I haven't been interested in playing them.
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Old May 12, 2008, 08:54 PM // 20:54   #75
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Elementalists own all.
Elementalists owns even other Elementalist.
Elementalist owns even himself.
Elementalist is the Alfa and the Omega.
Elementalist is the GW profession, and the others are just fillers so Elementalist has something to kill and to send to die when the monsters become annoying.
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Old May 12, 2008, 08:56 PM // 20:56   #76
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it was my nec but the nerfs killed him the limit on minions then the soul reaping nerf made it no fun,so i like monking in pve being the only monk on a HM mission is alot of fun and there's nothing better than people saying your the best monk ive played with
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Old May 12, 2008, 09:10 PM // 21:10   #77
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PVE Any Caster
1) Necro: so many builds
2) Rit: many builds
3) Monk
4) El
5) Mesmer

PVP Any Melee
1) Warrior
2) Ranger
3) Dervish (some casting)

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Old May 12, 2008, 09:19 PM // 21:19   #78
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Warrior, and I don't like them because there easy to play. I've always loved playing a warrior in other games. I've always loved fighting up close with swords and such lol.
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Old May 12, 2008, 09:47 PM // 21:47   #79
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Naturally, the dervish is there to "pwn face" *love dervish*
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Old May 12, 2008, 10:52 PM // 22:52   #80
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assassin

ive abandoned all other chars except for him and my monk <3
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